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On the ground next to it are several dozen armor piercing rounds. Puesta del Sol switching station - can be found to the left of Ennis's locker.Sierra Madre Casino - another can be found in a gun cabinet in the cashier's office on the first floor.Sierra Madre Casino - can be found across from a gun cabinet on the second floor.The footlocker is behind the northwest pillar. Villa - in a footlocker inside a courtyard a short distance northwest of the doors to the Residential District.(See Dean's Secret Stash for detailed location.) Villa - can be found next to one of Dean's secret stashes on a rooftop, in a courtyard covered with the Cloud.(The contraband room cannot be picked and can be only accessed via a computer terminal on a desk next to the door - Scienceskill of 75 required). Villa Police Station - one can be found to the left of the main entrance through the locked contraband store room door, along with boxes of.Durability (number of attacks before breaking) Damage per attack (damage per projectile) Automatic rifle upgraded internals - increases rate of fire by 10%. Fallout 3 alloy steel assault rifle full#Cheers.The automatic rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking. I was looking at the actual WMK readmes (and although I replaced the wmk esps with the foip ones) and forgot to look at the foip ones. Max Van Morrison Posts: 3503 Joined: Sat 4:48 pmĪwesome and thanks again. This is the list of DLC weapons that can be modded: You need to look into the readme from the WMK-FWE FOIP patch, it says what DLC weaps can be modded. ![]() My only question is ofc, why then in the readmes does it say they can be modified?Īnd is there somewhere an updated list of exactly which weps from which DLC's can and cannot be modified? Because the readmes leave me to believe that quite a few can when perhaps the 3 weapons I listed above may not be the exception. Secondly, I guess because of the damage the weps do I can understand that they can't be modded. It is always welcome and most appreciated. Firstly I'd like to say on behalf of myself and probably an amazing amount of other people on these forums.thank you very much for your timely responses and help. Hello Kai.somehow you seem to be my personal lifeguard with all questions FO3 related. Has anyone else experienced this and if so (or even if not) can anyone help me correct this please? Any help appreciated.īritney Lopez Posts: 3469 Joined: Fri 5:22 pm Xepha's Dynamic Weather - Rain (OA + NEE).esp Xepha's Dynamic Weather - Night Eye Edition (Anchorage).esp Xepha's Dynamic Weather - Point Lookout.esp Xepha's Dynamic Weather - Broken Steel.esp Fallout 3 alloy steel assault rifle mod#Mart's Mutant Mod - Project Beauty + FWE.esp Mart's Mutant Mod - Project Beauty (HD Addition).esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - DLC Point Lookout.esp My current load order is below in case that helps.įO3 Wanderers Edition - DLC Anchorage.espįO3 Wanderers Edition - DLC Broken Steel.espįO3 Wanderers Edition - DLC Point Lookout.espįO3 Wanderers Edition - DLC Mothership Zeta.espįO3 Wanderers Edition - Alternate Travel.espįO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espįO3 Wanderers Edition - Optional VATS Halftime.espįO3 Wanderers Edition - Project Beauty.espįO3 Wanderers Edition - Project Beauty (HD Addition).espįO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).espĮVE - FWE Master Release (Follower Enhanced).esp Fallout 3 alloy steel assault rifle Patch#I have the most recent version of FOSE installed and have also done the FO3Edit merged patch and masterupdate. I was rather anol when installing all this stuff and posted a fair bit to make sure I was doing it right and also in the correct order. I have also properly installed WMK (as far as I know) and the appropriate addons for DLC's and also replaced the FOIP's patches to overwrite the relevant addon esps and so on. Now I know for a fact that I have the DLC's installed properly.obviously as I've played them. Normal FO3 weps seem to be fine as far as adding the kits are concerned. And I also have all available types of mod kits to experiment with. Based on the readme for anchorage and other DLC's these weapons are modifiable. This message I receive when trying to modify the: "Your currently equipped weapon cannot be modified" I've tried adding some wmkits to my operation anchorage weps and I get the following error message. ![]()
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